From 965f4de08300f134e20e321bb90ddbed897b3c0c Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 6 Nov 2017 23:32:25 +0100 Subject: Core/Units: Encapsulate UNIT_CHANNEL_* fields --- .../Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp index f0bbe51c31d..f7771d1eaa8 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp @@ -245,7 +245,7 @@ public: if (me->IsWithinDistInMap(mekgineer, MAX_REPAIR_RANGE)) { //are we already channeling? Doesn't work very well, find better check? - if (!me->GetUInt32Value(UNIT_CHANNEL_SPELL)) + if (!me->GetChannelSpellId()) { //me->GetMotionMaster()->MovementExpired(); //me->GetMotionMaster()->MoveIdle(); -- cgit v1.2.3