From 97c3e2e6c105e3dd563ba1064e86f5503d3f22f6 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 25 Aug 2012 22:57:55 -0500 Subject: Core/Movement: Make MovementGenerators use pointers instead of references. cleanup --- .../scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 7ee67060f97..c6b89d37878 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -342,7 +342,7 @@ class boss_algalon_the_observer : public CreatureScript DoCast(me, SPELL_RIDE_THE_LIGHTNING, true); me->GetMotionMaster()->MovePoint(POINT_ALGALON_LAND, AlgalonLandPos); me->SetHomePosition(AlgalonLandPos); - Movement::MoveSplineInit init(*me); + Movement::MoveSplineInit init(me); init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ()); init.SetOrientationFixed(true); init.Launch(); -- cgit v1.2.3