From 982b60f39c526e217de3a3f24b740af41c4ede50 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 26 Feb 2023 19:58:04 +0100 Subject: Core/Misc: Add launchDelay argument to Unit::SendPlaySpellVisual overload accepting Unit* argument --- src/server/scripts/Spells/spell_warrior.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index f65dba95093..dde78d06f96 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -135,7 +135,7 @@ class spell_warr_charge_drop_fire_periodic : public AuraScript { int32 timeOffset = 6 * i * aurEff->GetPeriod() / 25; Movement::Location loc = GetTarget()->movespline->ComputePosition(timeOffset); - GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), 0.f, SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true); + GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true); } } } -- cgit v1.2.3