From a3f3058499ee0f35c684588a386c6b69683adf70 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 22 Feb 2012 12:26:05 +0100 Subject: Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The aura system already handles it in most places. Also add some documentation on upcoming work on making passenger exit positions work. --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index a156e6ef08b..d5034e4827e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -485,6 +485,8 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle()) return; + //! Proper exit position does not work currently, + //! See documentation in void Unit::ExitVehicle(Position const* exitPosition) Position pos; pos.m_positionX = 1756.25f + irand(-3, 3); pos.m_positionY = -8.3f + irand(-3, 3); -- cgit v1.2.3