From a5a545a4030b62cf3564224316c5ee6a77631670 Mon Sep 17 00:00:00 2001 From: Supabad Date: Sat, 9 Apr 2011 19:28:36 +0200 Subject: Core/GameObjects: add script hook when destructable building is damaged. --- src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp index 06162b8feb6..6f0c8ec2bd3 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp @@ -1284,7 +1284,7 @@ class go_ulduar_tower : public GameObjectScript public: go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { } - void OnDestroyed(Player* /*pPlayer*/, GameObject* go, uint32 /*value*/) + void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/) { InstanceScript* instance = go->GetInstanceScript(); if (!instance) -- cgit v1.2.3