From a82a5c51dc52a77b2c5b5c5bb39ccdb096bc1199 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 21 May 2011 16:32:34 +0200 Subject: Scripts/Icecrown Citadel: Summons during Valithria Dreamwalker encounter should enter combat when spawning --- .../scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index d99b5395a74..27150b2a5cb 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -567,6 +567,8 @@ class npc_the_lich_king_controller : public CreatureScript { // must not be in dream phase summon->SetPhaseMask((summon->GetPhaseMask() & ~0x10), true); + if (summon->GetEntry() != NPC_SUPPRESSER) + summon->AI()->DoZoneInCombat(); } void UpdateAI(uint32 const diff) -- cgit v1.2.3