From a8bb1739e99c503fc72b3a4a9ecede214c88396f Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 28 Feb 2023 00:19:31 +0100 Subject: Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success --- src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index c468477c152..e531e6d1980 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -214,7 +214,7 @@ struct boss_lord_marrowgar : public BossAI case EVENT_WARN_BONE_STORM: _boneSlice = false; Talk(EMOTE_BONE_STORM); - me->FinishSpell(CURRENT_MELEE_SPELL, false); + me->FinishSpell(CURRENT_MELEE_SPELL, SPELL_FAILED_INTERRUPTED); DoCast(me, SPELL_BONE_STORM); events.DelayEvents(3s, EVENT_GROUP_SPECIAL); events.ScheduleEvent(EVENT_BONE_STORM_BEGIN, 3050ms); -- cgit v1.2.3