From b717603a9b3a676e800fc401f4544735287791a9 Mon Sep 17 00:00:00 2001 From: Jozef DĂșc Date: Wed, 24 Apr 2019 20:39:01 +0200 Subject: Core/Object: Range check (#23179) * Should solve #23062. All credits to @xvwyh * Remove unused variables * Remove unused variable * Cast int32 to uint32 * Remove G3D headers from core header file * Change door distance * Update GameObject.cpp Add newline * Update GameObject.h Indentation (cherry picked from commit 32e1de39a26628dcb64bc21ad415afb2ad938925) --- src/server/scripts/Commands/cs_gobject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 7b3aed3bd43..324d6ede64c 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -430,7 +430,7 @@ public: Map* map = object->GetMap(); object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz); - object->SetWorldRotationAngles(oz, oy, ox); + object->SetLocalRotationAngles(oz, oy, ox); object->SaveToDB(); // Generate a completely new spawn with new guid -- cgit v1.2.3