From c14e7ec385175479811886d8f08650a3775b679f Mon Sep 17 00:00:00 2001 From: root Date: Sat, 24 Dec 2011 23:44:51 +0100 Subject: Core/Spells: Permanent Feign Death will now also make the creature set its creature state passive --- src/server/scripts/Spells/spell_generic.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index af558d479a5..298e9b6410e 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -566,6 +566,9 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader Unit* target = GetTarget(); target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + + if (target->GetTypeId() == TYPEID_UNIT) + target->ToCreature()->SetReactState(REACT_PASSIVE); } void Register() -- cgit v1.2.3