From caf744ad024c1c7b9c115673ac5fc59286085006 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Thu, 7 Jul 2016 21:55:52 +0200 Subject: Core/Script: small improvement for quest "The Hunt is On". (#17537) Reset emotestate when the event starts. (cherry picked from commit eb1cd4c90708309a2e3c0e6e7c3e91645f725810) --- src/server/scripts/Northrend/zone_borean_tundra.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index 3c60e0c1731..f01cdc54439 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -2272,6 +2272,7 @@ public: { me->StopMoving(); me->SetUInt32Value(UNIT_NPC_FLAGS, 0); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID)) me->SetFacingToObject(player); uiEventTimer = 3000; @@ -2300,7 +2301,6 @@ public: switch (me->GetEntry()) { case NPC_SALTY_JOHN_THORPE: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); Talk(SAY_HIDDEN_CULTIST_1); uiEventTimer = 5000; uiEventPhase = 2; -- cgit v1.2.3