From cb30a067569053cff9b7b665629a487333f0be44 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 7 Apr 2012 21:38:33 +0200 Subject: Scripts/Pit of Saron: Geist Ambusher should only jump once, on entering combat --- src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp index a91951ca25e..70d72e52e67 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp @@ -240,12 +240,13 @@ class mob_geist_ambusher : public CreatureScript _leapingFaceMaulCooldown = 9000; } - void MoveInLineOfSight(Unit* who) + void EnterCombat(Unit* who) { if (who->GetTypeId() != TYPEID_PLAYER) return; - if (me->IsWithinDistInMap(who, 30.0f)) + // the max range is determined by aggro range + if (me->GetDistance(who) > 5.0f) DoCast(who, SPELL_LEAPING_FACE_MAUL); } -- cgit v1.2.3