From da438c73e222b76e44885e1e53937bca8710f6fe Mon Sep 17 00:00:00 2001 From: Carbenium Date: Sat, 25 Jul 2020 20:46:24 +0200 Subject: Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload Use _DespawnAtEvade(Seconds, Creature*) instead (cherry picked from commit 27229c10cd6813e69ea6db69384312b1854b2b57) --- src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index bc66e9eedd6..6636e1ab6aa 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -261,8 +261,8 @@ public: me->GetCreatureListWithEntryInGrid(triggers, NPC_WORLDTRIGGER_LARGE); for (Creature* trigger : triggers) if (trigger->HasAura(SPELL_SUMMON_CHAMPION_PERIODIC) || trigger->HasAura(SPELL_WEB_FRONT_DOORS) || trigger->HasAura(SPELL_WEB_SIDE_DOORS)) - _DespawnAtEvade(25, trigger); - _DespawnAtEvade(25); + _DespawnAtEvade(25s, trigger); + _DespawnAtEvade(25s); summons.DespawnAll(); for (ObjectGuid gNerubian : _anubar) if (Creature* nerubian = ObjectAccessor::GetCreature(*me, gNerubian)) -- cgit v1.2.3