From e3cb89c168cd6e393417141620ac3e3d50eb1522 Mon Sep 17 00:00:00 2001 From: Artamedes Date: Fri, 6 Sep 2019 15:47:34 -0400 Subject: Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage (#23768) (cherry picked from commit 88e74ac3855ebd5ba818c3b12899337829ce2999) --- .../scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index 2d83eacaa9f..3e4fcfe3d94 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -575,7 +575,10 @@ class spell_ick_explosive_barrage : public SpellScriptLoader { if (Unit* caster = GetCaster()) if (caster->GetTypeId() == TYPEID_UNIT) + { + caster->GetMotionMaster()->Clear(); caster->GetMotionMaster()->MoveIdle(); + } } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) -- cgit v1.2.3