From ea9a83407f53be8307b8bcc168d780412af3a5e6 Mon Sep 17 00:00:00 2001 From: Shocker Date: Thu, 19 May 2011 12:32:29 +0300 Subject: Core/Spells: Fix Lifeblood scaling with health Based on Kapoeira's patch Closes #817 and pull request #13 --- src/server/scripts/Spells/spell_generic.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 3702d1a94ad..5424a2e59d6 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1061,6 +1061,34 @@ class spell_gen_turkey_marker : public SpellScriptLoader } }; +class spell_gen_lifeblood : public SpellScriptLoader +{ + public: + spell_gen_lifeblood() : SpellScriptLoader("spell_gen_lifeblood") { } + + class spell_gen_lifeblood_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_lifeblood_AuraScript); + + void HandleEffect(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit * caster = GetCaster(); + + const_cast(aurEff)->SetAmount(aurEff->GetAmount() + CalculatePctF(caster->GetMaxHealth(), 1.5f / aurEff->GetTotalTicks())); + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_gen_lifeblood_AuraScript::HandleEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_lifeblood_AuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -1085,4 +1113,5 @@ void AddSC_generic_spell_scripts() new spell_generic_clone_weapon(); new spell_gen_seaforium_blast(); new spell_gen_turkey_marker(); + new spell_gen_lifeblood(); } -- cgit v1.2.3