From f3dc97f263cc14ba5a17d745b552586aecb36a59 Mon Sep 17 00:00:00 2001 From: tkrokli Date: Wed, 24 Aug 2016 01:07:16 +0200 Subject: Core/Scripts: set correct unit_flags on Scarlet Mine Car (#17844) Closes #17816 --- src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 3cf78b79f67..95082a4268a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -1023,7 +1023,6 @@ class npc_scarlet_miner_cart : public CreatureScript { npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse. } -- cgit v1.2.3