From fd33b1cd02a1c69fc78f47f079eadc43c331d054 Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 4 May 2018 14:49:08 +0200 Subject: Core/Threat: Re-add fixtate system. I am being told Netherspite needs it. --- src/server/scripts/Commands/cs_debug.cpp | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 56bfd14de66..66efcadfb50 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -885,6 +885,7 @@ public: handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); count = 0; + Unit* fixtateVictim = mgr.GetFixtateTarget(); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); @@ -901,17 +902,20 @@ public: onlineStr = ""; } char const* tauntStr; - switch (ref->GetTauntState()) - { - case ThreatReference::TAUNT_STATE_TAUNT: - tauntStr = " [TAUNT]"; - break; - case ThreatReference::TAUNT_STATE_DETAUNT: - tauntStr = " [DETAUNT]"; - break; - default: - tauntStr = ""; - } + if (unit == fixtateVictim) + tauntStr = " [FIXTATE]"; + else + switch (ref->GetTauntState()) + { + case ThreatReference::TAUNT_STATE_TAUNT: + tauntStr = " [TAUNT]"; + break; + case ThreatReference::TAUNT_STATE_DETAUNT: + tauntStr = " [DETAUNT]"; + break; + default: + tauntStr = ""; + } handler->PSendSysMessage(" %u. %s (GUID %u) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), ref->GetThreat(), tauntStr, onlineStr); } handler->SendSysMessage("End of threat list."); -- cgit v1.2.3