From dcb7082277447c21b11c4a1d59f105fa342c172e Mon Sep 17 00:00:00 2001 From: pete318 Date: Sat, 25 Jul 2015 16:34:19 +0000 Subject: Map local guids 6.x -> 3.3.35: Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed. --- src/server/shared/Containers.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/server/shared/Containers.h') diff --git a/src/server/shared/Containers.h b/src/server/shared/Containers.h index 58379e1fefa..0e5752ccd68 100644 --- a/src/server/shared/Containers.h +++ b/src/server/shared/Containers.h @@ -92,6 +92,20 @@ namespace Trinity return false; } + + template class M, class... Rest> + void MultimapErasePair(M& multimap, K const& key, V const& value) + { + auto range = multimap.equal_range(key); + for (auto itr = range.first; itr != range.second;) + { + if (itr->second == value) + itr = multimap.erase(itr); + else + ++itr; + } + } + } //! namespace Containers } -- cgit v1.2.3