From 50d9d9196da90f7696cf83f07115df3d4880c879 Mon Sep 17 00:00:00 2001 From: NoName <322016+Faq@users.noreply.github.com> Date: Sun, 19 Jan 2020 18:51:30 +0200 Subject: Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#24062) * Step 1: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED * Update src/server/shared/SharedDefines.h Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com> Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com> --- src/server/shared/SharedDefines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/shared/SharedDefines.h') diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 70bbbdc4ace..bbc94018d73 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -1650,7 +1650,7 @@ enum GOState : uint8 { GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open) GO_STATE_READY = 1, // show in world as ready (closed door close) - GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire) + GO_STATE_DESTROYED = 2 // show the object in-game as already used and not yet reset (e.g. door opened by a cannon blast) }; #define MAX_GO_STATE 3 -- cgit v1.2.3