From 16a06346aea16ffd6ee84081cedfdb0c75ac0b38 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 23 Jul 2022 19:13:33 +0200 Subject: Core/Maps: Move terrain data handling out of Map class Partial port of cmangos/mangos-wotlk@ff5232c64809207b5fa59d62e9870f58a36b6f3f --- src/server/worldserver/Main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/worldserver/Main.cpp') diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index bad72919f6a..a6da765c21c 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -48,6 +48,7 @@ #include "ScriptReloadMgr.h" #include "SecretMgr.h" #include "TCSoap.h" +#include "TerrainMgr.h" #include "World.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" @@ -317,6 +318,7 @@ extern int main(int argc, char** argv) sInstanceSaveMgr->Unload(); sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) + sTerrainMgr.UnloadAll(); }); // Start the Remote Access port (acceptor) if enabled -- cgit v1.2.3