From 980f28d2ce099f524abdb6faed3fe59ce4c0963a Mon Sep 17 00:00:00 2001 From: DDuarte Date: Mon, 28 Mar 2016 02:02:29 +0100 Subject: Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config AuthSocketMgr doesn't need "Network.Threads" config Fixes "Missing name Network.Threads in config file authserver.conf" Ref #16859 --- src/server/worldserver/Main.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/server/worldserver/Main.cpp') diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 229375c4e51..a81401bf7b8 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -222,7 +222,15 @@ extern int main(int argc, char** argv) uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); - sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort); + int networkThreads = sConfigMgr->GetIntDefault("Network.Threads", 1); + + if (networkThreads <= 0) + { + TC_LOG_ERROR("server.worldserver", "Network.Threads cannot be less than 0"); + return false; + } + + sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort, networkThreads); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm); -- cgit v1.2.3