From 9b924522d0549dd67b10e2cbdfc20297dd21e182 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 2 Jan 2020 14:19:35 +0100 Subject: Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr --- src/server/worldserver/Main.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/worldserver/Main.cpp') diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index efc3f3cb298..69b9b00d978 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -33,7 +33,6 @@ #include "DeadlineTimer.h" #include "GitRevision.h" #include "InstanceLockMgr.h" -#include "InstanceSaveMgr.h" #include "IoContext.h" #include "MapManager.h" #include "Metric.h" @@ -317,7 +316,6 @@ extern int main(int argc, char** argv) // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); - sInstanceSaveMgr->Unload(); sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sTerrainMgr.UnloadAll(); -- cgit v1.2.3