From bc0f2b6e5acd24f414508edb3b826a20a12bce62 Mon Sep 17 00:00:00 2001 From: Naios Date: Wed, 4 Nov 2015 21:20:07 +0100 Subject: Core/Game: Add a dynamic script reloader which reloads scripts modules on changes. * is responsible for registering plain modules. * requires compilation with the `WITH_DYNAMIC_LINKING` flag. * requires further support of the ScriptMgr. --- src/server/worldserver/Main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/worldserver/Main.cpp') diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 770ba475352..d8859b1abc6 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -33,6 +33,7 @@ #include "InstanceSaveMgr.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" +#include "ScriptReloadMgr.h" #include "ScriptLoader.h" #include "OutdoorPvP/OutdoorPvPMgr.h" #include "BattlegroundMgr.h" @@ -275,6 +276,7 @@ extern int main(int argc, char** argv) sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sScriptMgr->Unload(); + sScriptReloadMgr->Unload(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm); -- cgit v1.2.3