From 08f790d6f98c10e481825ce5c64cd81e22f0c193 Mon Sep 17 00:00:00 2001 From: Hristo Bogdanov Date: Mon, 26 Jan 2015 19:15:06 +0000 Subject: Core/Creatures: No gray aggro config (Custom) Adds option to disable aggro from gray creatures when the players are above/below certain levels. Closes #13919 (cherry picked from commit 02e11a605640ff49aefbae299a44a1856156cec3) --- src/server/worldserver/worldserver.conf.dist | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/server/worldserver') diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 6c0820f99be..9cb25475ecf 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -2700,6 +2700,21 @@ Calculate.Creature.Zone.Area.Data = 0 Calculate.Gameoject.Zone.Area.Data = 0 +# +# NoGrayAggro +# Description: Gray mobs will not aggro players above/below some levels +# NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack +# NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack +# Example: You can for example make players free from gray until they reach level 30. +# Then gray will start to attack them, until they reach max level (80 for example): +# NoGrayAggro.Above = 80 +# NoGrayAggro.Below = 29 +# Default: 0 - (Blizzlike) +# + +NoGrayAggro.Above = 0 +NoGrayAggro.Below = 0 + # ################################################################################################### -- cgit v1.2.3