From 5392212799b669d91c80cf0e9539a3aaa2abbe79 Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 10 Jun 2017 15:08:35 +0200 Subject: So, I came in trying to fix gameobject LoS. So I restructured some stuff. Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff. And remove the hack from Sapphiron because I could. (cherry picked from commit d57307f63d8deb51003d61163adccce4e2c1bd47) --- src/server/worldserver/worldserver.conf.dist | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/server/worldserver') diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 2a4017f151c..cb98239b83e 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -435,6 +435,15 @@ vmap.enableIndoorCheck = 1 DetectPosCollision = 1 +# +# CheckGameObjectLoS +# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks. +# This increases CPU usage somewhat. +# Default: 1 - (Enabled) +# 0 - (Disabled, may break some boss encounters) + +CheckGameObjectLoS = 1 + # # TargetPosRecalculateRange # Description: Max distance from movement target point (+moving unit size) and targeted -- cgit v1.2.3