From 5cb119e617195bfe4ddb35ce377201e0d01807fb Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 27 Oct 2010 21:01:47 +0200 Subject: Core/AI: implemented SmartScripts System (still beta) not 100% complete WARNING: Use scripts at own risk. You were warned. NOTE0: creature, gameobject, areatrigger type scripts should be fully functional NOTE1: has no effect on any core related stuff if not using any SmartScript NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h SmartScripts is a reloadable DB-Sript system, with full control for special scripting, like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more with a total of 66 events, 78 actions, 22 target types, and can be easily extended --HG-- branch : trunk --- src/server/worldserver/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/worldserver') diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 006338e8114..7f8603eede1 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -73,6 +73,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI + ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse/AuctionHouseBot ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds -- cgit v1.2.3