From e1a8ebc064a2e30b4f1d0d129f034ff64368bedc Mon Sep 17 00:00:00 2001 From: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Date: Tue, 14 Apr 2020 16:00:53 +0400 Subject: Core/PacketIO: updated SMSG_DURABILITY_DAMAGE_DEATH (#24442) - use RATE_DURABILITY_LOSS_ON_DEATH for death from falling - add note, that RATE_DURABILITY_LOSS_ON_DEATH doesn't change log message (cherry picked from commit a1831e0c1e9329352732f01f4ae8a6b85a89a496) # Conflicts: # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Server/Packets/GameObjectPackets.h # src/server/game/Server/Protocol/Opcodes.cpp Co-authored-by: MitchesD --- src/server/worldserver/worldserver.conf.dist | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/worldserver') diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 0638e3f44a8..fa0ddf42a79 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -2453,6 +2453,7 @@ DurabilityLoss.InPvP = 0 # # DurabilityLoss.OnDeath # Description: Durability loss percentage on death. +# Note: On 3.3.5 client always shows log message "Your items have lost 10% durability" # Default: 10 DurabilityLoss.OnDeath = 10 -- cgit v1.2.3