From 01691e5d3b31c4a74c3f03a129fc2720751f826b Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 23 Jan 2017 15:35:35 -0300 Subject: Core/Spell: add more aura types to default procs Ref #18542 (cherry-picked from bff36a81be74c8179cfbfb18148a25d6c2a37495) --- src/server/game/Spells/SpellMgr.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index dbc360ae5cc..b3f93bef9a2 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1457,6 +1457,15 @@ void SpellMgr::LoadSpellProcs() isTriggerAura[SPELL_AURA_MOD_SPELL_DAMAGE_FROM_CASTER] = true; isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true; + isTriggerAura[SPELL_AURA_MOD_INVISIBILITY] = true; + isTriggerAura[SPELL_AURA_FORCE_REACTION] = true; + isTriggerAura[SPELL_AURA_MOD_TAUNT] = true; + isTriggerAura[SPELL_AURA_MOD_DETAUNT] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_DONE] = true; + isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER_PCT] = true; + isTriggerAura[SPELL_AURA_MOD_HIT_CHANCE] = true; + isTriggerAura[SPELL_AURA_MOD_WEAPON_CRIT_PERCENT] = true; + isTriggerAura[SPELL_AURA_MOD_BLOCK_PERCENT] = true; isTriggerAura[SPELL_AURA_MOD_ROOT_2] = true; isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; @@ -1466,6 +1475,7 @@ void SpellMgr::LoadSpellProcs() isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true; isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true; + isAlwaysTriggeredAura[SPELL_AURA_MOD_INVISIBILITY] = true; isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true; isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true; isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true; @@ -1478,6 +1488,7 @@ void SpellMgr::LoadSpellProcs() spellTypeMask[SPELL_AURA_MOD_ROOT_2] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE; spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE; + spellTypeMask[SPELL_AURA_MOD_INVISIBILITY] = PROC_SPELL_TYPE_DAMAGE; // This generates default procs to retain compatibility with previous proc system TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap..."); -- cgit v1.2.3