From 05305dc0109d488276b6bfa28f1c8f56eb16356c Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 27 Oct 2016 21:50:15 -0300 Subject: Core/Unit: fix error introduced in 8a82a3ba81a187b5c76f4065697925a1da15aa13. Defense skill wasn't being accounted for crit chance reduction --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d5390c761c1..d8a17d70723 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2890,8 +2890,8 @@ float Unit::GetUnitBlockChance(WeaponAttackType attType, Unit const* victim) con float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const { int32 const attackerWeaponSkill = GetWeaponSkillValue(attackType, victim); - int32 const victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this); - int32 const skillDiff = victimMaxSkillValueForLevel - attackerWeaponSkill; + int32 const victimDefenseSkill = victim->GetDefenseSkillValue(this); + int32 const skillDiff = victimDefenseSkill - attackerWeaponSkill; float chance = 0.0f; float skillBonus = 0.0f; -- cgit v1.2.3