From 05eda577502cad179a5e839bbaeb19aa23230f70 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Mon, 14 Mar 2011 17:20:20 +0600 Subject: Core/Misc: fix item search by guid in bank item slots. --- src/server/game/Entities/Player/Player.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8989205f2a2..8021a149936 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9996,6 +9996,11 @@ Item* Player::GetItemByGuid(uint64 guid) const if (pItem->GetGUID() == guid) return pItem; + for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetGUID() == guid) + return pItem; + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) for (uint32 j = 0; j < pBag->GetBagSize(); ++j) -- cgit v1.2.3