From 09f4eb9e1c65814dea4cc3d6547fe4daabf3767f Mon Sep 17 00:00:00 2001 From: Liberate Date: Tue, 14 Dec 2010 03:58:59 +0100 Subject: Core/Gameobjects: Make a chest not lootable when it still has a respawn time, to avoid cheating using third-party software. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d32ec80fe7b..ad3bc79f3ce 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8329,7 +8329,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) // not check distance for GO in case owned GO (fishing bobber case, for example) // And permit out of range GO with no owner in case fishing hole - if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE))) + if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)) || go->GetRespawnTime()) { SendLootRelease(guid); return; -- cgit v1.2.3