From 141d3d27185f02c300c1530d9cecb44b473e7fda Mon Sep 17 00:00:00 2001 From: Keader Date: Mon, 7 Sep 2020 13:22:14 -0300 Subject: Core/MotionMaster: Do not generate path to MoveLand --- src/server/game/Movement/MotionMaster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c5bca4f3883..1dc1a102499 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -676,7 +676,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos) TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos)); + init.MoveTo(PositionToVector3(pos), false); init.SetAnimation(Movement::ToGround); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); } -- cgit v1.2.3