From 171ffd49ed9bc9b9970f4ab5576ae406027df4e8 Mon Sep 17 00:00:00 2001 From: linencloth Date: Mon, 15 Nov 2010 11:23:32 +0100 Subject: Core/Players: Fix visibility of out of sight range group members on the map --HG-- branch : trunk --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a08f49434a8..24fe23f00be 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1148,7 +1148,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { if (player = itr->getSource()) - if (!player->canSeeOrDetect(pPlayer)) + if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false)) player->GetSession()->SendPacket(&data); } } -- cgit v1.2.3