From 178134d86b5dd86119125bd079a8e4e6c47bb2a8 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 16 Feb 2013 09:51:46 +0100 Subject: Core/Vehicles: Fix crash introduced in my previous change --- src/server/game/Entities/Vehicle/Vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index b6e47f239db..5cbed1b3a64 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -339,7 +339,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) // asynchronously, so it can be cancelled easily in case the vehicle is uninstalled meanwhile. SeatMap::iterator seat; sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle entry %u id %u dbguid %u seat %d", - unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); + unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), seatId); VehicleJoinEvent* e = new VehicleJoinEvent(this, unit, seat); unit->m_Events.AddEvent(e, unit->m_Events.CalculateTime(0)); _pendingJoinEvents.push_back(e); -- cgit v1.2.3