From 18665d19b406981386fd6259ba2366bcd334df3e Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 28 Sep 2011 11:47:30 +0200 Subject: Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max range to find a target in to engage (instead of hard coded 50 yards). --- src/server/game/AI/CreatureAI.cpp | 4 ++-- src/server/game/AI/CreatureAI.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b72556dbab1..ea229169dda 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -42,7 +42,7 @@ void CreatureAI::Talk(uint8 id, uint64 WhisperGuid) sCreatureTextMgr->SendChat(me, id, WhisperGuid); } -void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/) +void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToNearestTarget /* = 50.0f*/) { if (!creature) creature = me; @@ -59,7 +59,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/) if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) { - if (Unit* target = creature->SelectNearestTarget(50)) + if (Unit* target = creature->SelectNearestTarget(maxRangeToNearestTarget)) creature->AI()->AttackStart(target); else if (creature->isSummon()) { diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 3b09960f31c..2e4e00aa7c9 100755 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -133,7 +133,7 @@ class CreatureAI : public UnitAI // Called at reaching home after evade virtual void JustReachedHome() {} - void DoZoneInCombat(Creature* creature = NULL); + void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f); // Called at text emote receive from player virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) {} -- cgit v1.2.3