From 1d7590072c63151f7696f9003b6869f9000cb665 Mon Sep 17 00:00:00 2001 From: Robingad Date: Fri, 5 Mar 2021 23:08:32 +0200 Subject: Core/Spells: Take SPELLMOD_CRIT_DAMAGE_BONUS into account also for healing spells (#26151) --- src/server/game/Entities/Unit/Unit.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 17311884e23..73fc28572ce 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7134,11 +7134,15 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage return crit_bonus; } -uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 damage, Unit* /*victim*/) +uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* /*victim*/) { // Calculate critical bonus int32 crit_bonus = damage; + // adds additional damage to critBonus (from talents) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + damage += crit_bonus; damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); -- cgit v1.2.3