From 2450f4ea561904c7fec776569124007d415e1b31 Mon Sep 17 00:00:00 2001 From: ille Date: Sat, 3 Nov 2012 15:31:14 +0100 Subject: fishing: set respawntime to now when cant loot, for correct despawn of bobber removegameobject from player instead cancel spell, for correct remove of fishing aura --- src/server/game/Entities/GameObject/GameObject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3b3120d1cf9..214df2672cb 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -359,7 +359,7 @@ void GameObject::Update(uint32 diff) Unit* caster = GetOwner(); if (caster && caster->GetTypeId() == TYPEID_PLAYER) { - caster->FinishSpell(CURRENT_CHANNELED_SPELL); + caster->ToPlayer()->RemoveGameObject(this, false); WorldPacket data(SMSG_FISH_ESCAPED, 0); caster->ToPlayer()->GetSession()->SendPacket(&data); @@ -1360,6 +1360,8 @@ void GameObject::Use(Unit* user) player->SendLoot(GetGUID(), LOOT_FISHING); } // TODO: else: junk + else + m_respawnTime = time(NULL); break; } -- cgit v1.2.3