From 25d9e2ec297610cb13faf26adea03e5a8b099fac Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 18 Feb 2012 19:00:48 -0500 Subject: Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will only be casted if the target does not have the aura Signed-off-by: Subv --- src/server/game/AI/SmartScripts/SmartScript.cpp | 20 +++++++++++++++++--- src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 +- 2 files changed, 18 insertions(+), 4 deletions(-) (limited to 'src/server') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ae2558830b5..95574e6d21d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -479,7 +479,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) me->InterruptNonMeleeSpells(false); - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u", me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -505,7 +508,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) tempLastInvoker->InterruptNonMeleeSpells(false); - tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -1563,8 +1570,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u (*itr)->ToUnit()->InterruptNonMeleeSpells(false); for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) + { if (IsUnit(*it)) - (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + { + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) + (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + else + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); + } + } } } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 5cc7d0e716c..0d182e1beb3 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1180,7 +1180,7 @@ enum SmartCastFlags //CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range //CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range //CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself - //CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell + SMARTCAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell }; // one line in DB is one event -- cgit v1.2.3