From 265c90966637cf3852ab3d8bb3aafccff48b2b50 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 26 Aug 2011 14:43:19 +0200 Subject: Core/Spells: small correction to e2d592f38000c3a350b4, don't interrupt passive auras. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6476eabb3bf..564f99abb12 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // for example bladestorm aura should be removed on disarm as of patch 3.3.5 // channeled periodic spells should be affected by this (arcane missiles, penance, etc) // a possible alternative sollution for those would be validating aura target on unit state change - if (triggeredByAura && triggeredByAura->IsPeriodic()) + if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); -- cgit v1.2.3