From 2e4eecf96c616791707f9f1206eb4f8672b0e33f Mon Sep 17 00:00:00 2001 From: ModoX Date: Fri, 10 Nov 2023 21:48:02 +0100 Subject: Core/Spell: Allow creatures with sparring active to damage themselves --- src/server/game/Spells/Spell.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c53dd7b644e..7f69471f325 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2917,9 +2917,11 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE; // sparring - if (Creature* victimCreature = damageInfo.target->ToCreature()) - damageInfo.damage = victimCreature->CalculateDamageForSparring(damageInfo.attacker, damageInfo.damage); - + if (damageInfo.target != damageInfo.attacker) + { + if (Creature* victimCreature = damageInfo.target->ToCreature()) + damageInfo.damage = victimCreature->CalculateDamageForSparring(damageInfo.attacker, damageInfo.damage); + } spell->m_damage = damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); -- cgit v1.2.3