From 3278f87789b8357ce888ab61026c0ca6daa8e6cb Mon Sep 17 00:00:00 2001 From: Wyrserth <43747507+Wyrserth@users.noreply.github.com> Date: Sun, 16 Jun 2019 19:27:53 +0200 Subject: Core/Loot: fix some other cases where a creature should not be able to set focus. (#23415) (cherry picked from commit d50be8e020c235617cae6d85e214794c164a73c9) --- src/server/game/Entities/Creature/Creature.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 3a0516ed6fa..bcda4c972f1 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -546,7 +546,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) LoadEquipment(); // use default equipment (if available) for summons else if (data->equipmentId == 0) LoadEquipment(0); // 0 means no equipment for creature table - else + else { m_originalEquipmentId = data->equipmentId; LoadEquipment(data->equipmentId); @@ -3175,8 +3175,12 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) if (m_focusSpell) return; - // Prevent dead creatures from setting a focus target, so they won't turn - if (!IsAlive()) + // Prevent dead/feigning death creatures from setting a focus target, so they won't turn + if (!IsAlive() || HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) || HasAuraType(SPELL_AURA_FEIGN_DEATH)) + return; + + // Don't allow stunned creatures to set a focus target + if (HasUnitFlag(UNIT_FLAG_STUNNED)) return; // some spells shouldn't track targets -- cgit v1.2.3