From 334b02e1daeac7be31ed3ce855a5ff221add80aa Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 23 Apr 2018 20:27:48 +0200 Subject: Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed Closes #21870 (cherry picked from commit beb333738db0d493bf95994eb5557e174e5dd3a6) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ca3954ba6ee..e0516b76abf 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -74,7 +74,7 @@ bool SmartScript::IsSmart(Creature* c, bool silent) return false; bool smart = true; - if (c && c->GetAIName() != "SmartAI") + if (!dynamic_cast(c->AI())) smart = false; if (!smart && !silent) @@ -90,7 +90,7 @@ bool SmartScript::IsSmart(GameObject* g, bool silent) return false; bool smart = true; - if (g && g->GetAIName() != "SmartGameObjectAI") + if (!dynamic_cast(g->AI())) smart = false; if (!smart && !silent) -- cgit v1.2.3