From 38d5f0d2920558292e615e2c01257ef8da88a012 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 21 Apr 2025 23:27:25 +0200 Subject: Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 886fc61e99b..cb002fdf1d2 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -773,7 +773,7 @@ void Spell::EffectTriggerMissileSpell() void Spell::EffectForceCast() { - if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget) -- cgit v1.2.3