From 3ab108c8ea02740aeaa473f985f55096850bdd8b Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 29 Nov 2015 14:13:30 +0100 Subject: Core/Spells: Fixed passibe talent auras targeting pets instead of player Closes #1543 Closes #15918 --- src/server/game/Spells/SpellMgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 019b9e6f4d5..ec616c1d4c6 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2923,6 +2923,11 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->Speed = SPEED_CHARGE; break; } + + // Passive talent auras cannot target pets + if (spellInfo->IsPassive() && GetTalentSpellCost(i)) + if (spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET) + spellInfo->Effects[j].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); } if (spellInfo->ActiveIconID == 2158) // flight -- cgit v1.2.3