From 3ec88b7086953685617c2ccd79207a388d20e129 Mon Sep 17 00:00:00 2001 From: Intel Date: Fri, 5 Dec 2014 23:18:31 +0200 Subject: Core/Player: Prevent updating visibility if player is not in world. Closes #13659 --- src/server/game/Entities/Player/Player.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0e49852ab7e..479faad1ede 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22782,6 +22782,10 @@ template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data void Player::UpdateObjectVisibility(bool forced) { + // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map) + if (!IsInWorld()) + return; + if (!forced) AddToNotify(NOTIFY_VISIBILITY_CHANGED); else -- cgit v1.2.3