From 41d2de2ca3affcc7fbb900a6d7e177960cb569ef Mon Sep 17 00:00:00 2001 From: kandera Date: Sun, 10 Jun 2012 16:10:43 -0300 Subject: Core/Spells: fix addition of unit_state_casting. thx vincent-michael --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d133a2b6a38..a99356681e2 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2893,7 +2893,7 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } - if ((pSpell->m_spellInfo->CalcCastTime(this) > 0) && IsNonMeleeSpellCasted(false, false, true)) + if (pSpell->m_spellInfo->CalcCastTime(this) > 0) AddUnitState(UNIT_STATE_CASTING); break; -- cgit v1.2.3