From 49f25f6e33aa4b4f67a46ba3cb71a183570da67e Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 25 Apr 2017 17:33:53 +0200 Subject: Core/Misc: Fix static analysis issues (cherry picked from commit 486b03234304526d8f7d66ff0d99ea3de975745e) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b4a8660708c..cdbfad950f2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12817,7 +12817,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) if (slot < INVENTORY_SLOT_BAG_END) { // item set bonuses applied only at equip and removed at unequip, and still active for broken items - if (pProto && pProto->GetItemSet()) + if (pProto->GetItemSet()) RemoveItemsSetItem(this, pProto); _ApplyItemMods(pItem, slot, false); -- cgit v1.2.3