From 4bab876fe434011fa1e195fd20697f12179cdbf2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 18 Jan 2020 20:24:26 +0100 Subject: Core/PathGenerator: Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9 Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9 since our recast implementation always expects a path to have different polygons. A proper fix will be implemented later on, splitting a path with 1 single polygons in smaller steps in a similar way of how FindSmoothPath() works (cherry picked from commit 9f8477cd112bf0f52e23afc9cdee4adfcf540de5) --- src/server/game/Movement/PathGenerator.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index f7101cdd6de..711e57eb1b5 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -251,9 +251,14 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con { TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: (startPoly == endPoly)"); + BuildShortcut(); + _pathPolyRefs[0] = startPoly; - _pathPolyRefs[1] = endPoly; - _polyLength = 2; + _polyLength = 1; + + _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL; + TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: path type %d", _type); + return; } // look for startPoly/endPoly in current path -- cgit v1.2.3