From 4bc8444a7a92817bf8bbc1df28d553b253dc6dc4 Mon Sep 17 00:00:00 2001 From: DDuarte Date: Wed, 3 Sep 2014 16:53:45 +0100 Subject: Core/BG: Write the proper number of bits when sending SMSG_BATTLEFIELD_LIST "Kill the flush", they said. Fixes #12350 --- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index ca949627cd4..1ef785546a8 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -898,7 +898,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid data->WriteBit(0); // unk data->WriteBit(0); // unk - data->FlushBits(); size_t count_pos = data->bitwpos(); data->WriteBits(0, 24); // placeholder -- cgit v1.2.3