From 4e067dd313618037d07147e500f3defe24960f8d Mon Sep 17 00:00:00 2001 From: Shocker Date: Wed, 1 Sep 2010 01:16:43 +0300 Subject: Add LoS check for melee autoattacks, fixes issue 3535 --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cc2023b79bf..2c8c00705ef 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2293,6 +2293,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex if (!pVictim->isAlive()) return; + if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !this->IsWithinLOSInMap(pVictim)) + return; + CombatStart(pVictim); RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); -- cgit v1.2.3