From 4e8e3d8fb8694762668c3d5bc064de006aca5a1a Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 1 Mar 2024 00:15:14 +0100 Subject: Core/Creature: corrected swimming toggle behavior for amphibious creatures --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 981eebcd810..75512b14b3a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2920,7 +2920,7 @@ void Creature::UpdateMovementCapabilities() RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING); // Some Amphibious creatures toggle swimming while engaged - if (IsAmphibious() && !HasUnitFlag(UNIT_FLAG_CANT_SWIM) && !HasUnitFlag(UNIT_FLAG_CAN_SWIM)) + if (IsAmphibious() && !HasUnitFlag(UNIT_FLAG_CANT_SWIM) && !HasUnitFlag(UNIT_FLAG_CAN_SWIM) && IsEngaged()) if (!IsSwimPrevented() || (GetVictim() && !GetVictim()->IsOnOceanFloor())) SetUnitFlag(UNIT_FLAG_CAN_SWIM); -- cgit v1.2.3